Interim Report for the Period July 1, 2024, to September 30, 2024
July – September 2024 in Summary
- Net Revenue of SEK 465.7 (517.3) million, representing an FX-adjusted organic decline of 12.8 percent.
- EBITDA of SEK 73.8 (114.5) million and Adjusted EBITDA of SEK 101.7 (140.7) million.
- EBIT of SEK -4.5 (43.0) million and Adjusted EBIT of SEK 44.3 (78.4) million.
- Profit before tax of SEK -13.5 (37.1) million.
- Earnings per share of SEK -0.33 (0.11). Adjusted earnings per share of SEK 0.11 (0.43).
- Cash flows from operations of SEK 35.6 (112.8) million.
- Cash balance of SEK 218.5 million with no material bank debt.
Comment from Ji Ham, CEO of EG7:
For the third quarter, EG7 delivered Net Revenue of SEK 465.7 (517.3) million. EBITDA for the period came in at SEK 73.8 (114.5) million and Adjusted EBITDA was SEK 101.7 (140.7) million, corresponding to an Adjusted EBITDA margin of 21.8 (27.2) percent.
The third quarter performance represents the best quarterly results so far this year. As communicated previously, the larger part of the group’s performance this year is weighted more towards the latter half of the year. The third quarter performance uptick is representative of this, and we expect similar strong performance for the fourth quarter to finish out the year.
There were several notable highlights for the period and shortly thereafter:
- Acquisition of Singularity 6 in July.
- Release of Core Keeper on PlayStation, Xbox and also exiting out of early access on Steam.
- My Singing Monsters’ annual anniversary celebration in September, which resulted in a nice performance boost.
- Release of MechWarrior 5: Clans shortly after the quarter-end.
For the full year, the group’s performance expectations remain around SEK 1.8 billion in Net Revenue. Adjusted EBITDA margin expectation has been lowered to 20 percent based on the reduced expectations for MechWarrior 5: Clans for the fourth quarter, resulting from its delayed release compared to plan.